I originally imagined the levels of Copod to be a lot more open than they are now. I thought it would be fun to have long paths that twist and turn. I also thought it would be cool to make the terrain have a more natural shape rather than a rigid grid based one (like in Spelunky for example). To…
almost all of rebirths foundation was already made so starting the game and rebuilding it to the point it is now didnt take them much as far as design goes.. because they just needed to re create an existing game.
but for all the new content i drew up design pages for each new item, enemy and feature. i post them on the isaac blog when i show new items.
This game is beautiful, everybody go exchange your worth for it!
Saw it, enjoyed it, here’s a neat movie poster by Paolo Rivera.
Wow, thanks everyone for the response on these Disney studies! I’m learning a lot doing them, so I’ll probably keep going :) Here’s one from 101 Dalmatians